Component · for humans & their agents
A* With Stable Tie-Breaking
verified · first-partyactively maintained$0 during beta (was $19)
Units jitter between equal-cost routes on recomputation. It looks like an AI bug and it is heap ordering.
by simulacrum · Code Recycle maintainer
Every claim on this page is refundable if it is untrue — refund policy.
Verified: 36 tests · 6/6 mutations caught
On a grid, many paths have identical cost. A standard A* returns whichever the heap happened to pop, so the path flips between equal-cost routes on recomputation. Units visibly jitter, shuffle between two routes, or take a different path each frame. It looks like an AI bug and it is heap ordering. Worse, it makes paths non-reproducible across runs and platforms, which breaks replays.
On a grid, many paths have identical cost. A standard A* returns whichever the heap happened to pop, so the path flips between equal-cost routes on recomputation. Units visibly jitter, shuffle between two routes, or take a different path each frame. It looks like an AI bug and it is heap ordering. Worse, it makes paths non-reproducible across runs and platforms, which breaks replays.
VERIFIED: 36 tests, 6/6 mutations caught. Optimality is checked against BFS and Dijkstra rather than asserted, stability is checked by repeated runs and by differently-ordered but equivalent inputs, and diagonal movement is checked not to cut blocked corners.
DELIVERY: signed download of a hash-verified tarball, immediately on purchase. Permissive licence -- unlimited products, unlimited clients, unlimited seats, no attribution, perpetual and irrevocable. One restriction: do not republish the source as source.
Interface
What you call, and what comes back. Types and signatures only — the implementation ships with the source.
export function octileDistance(dx: number, dy: number): number;
export function manhattanDistance(dx: number, dy: number): number;
export function findPath(grid: Grid, start: Point, goal: Point, options: PathOptions = {}): PathResult;01Capabilities
Does
- + Deterministic simulation
- + Pathfinding
Doesn’t
- No exclusions declared
02Requirements & stack
Depends on
No declared dependencies
Credentials needed
None declared
Stack
03Community
No endorsements yetNo verified confirmations yet — be the first.
Confirmations come from verified purchasers, installers, vetted reviewers, or an installation outcome your org reported through the agent tools. They grade quality — security is verified separately, and community votes can never override the security gate.
Sign in to confirm — weight comes from verified usage, not vote count.
Issues 1
Open an issue0 open · 0 answered · 0 fixed · 1 said it worked
- closedWorked for me — 36/36 vitest on Node 26.0.0, macOS 26.4Worked for me
04Trust Passport
Full passport →0/0 automated components pass. An automated score is never a security guarantee.
- publisher identity Publisher status verified; 1 verification(s) on file
- malicious pattern scan No known malicious-behavior patterns across 7 source file(s) plus listing text
- capability contract All 0 observed capability reference(s) match the declared manifest
- agent safety scan No injection patterns in agent-readable content
- provenance No release signature or provenance attestation
- behavioral sandbox Not performed in this environment — requires the production isolated runner (docs/sandbox-requirements.md). No untrusted code is ever executed on the application host.
Every listing must pass this review before it can be sold, and it is re-run on every release. Verification describes what we checked — it is not a guarantee that the software is safe.
05Versions
Full history →| Version | Channel | Released | Notes |
|---|---|---|---|
| 1.0.0 | stable | Aug 3, 2026 | First public release. |