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unity-mcp is by CoplayDev — not by us.

We indexed this project so people can find it. We are not selling it, we host no copy of the code, and we are not affiliated with or endorsed by its authors — get it from them.

Indexed Sep 21, 2026 · 14,380 stars at index time. Maintainers: claiming verifies your identity and unlocks a higher assurance tier. Removal requests are honored.

MCP server · for humans & their agents

unity-mcp

unclaimed listingactively maintainedFreeMIT

Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control sc

by Open Source Community · New publisher

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coplaydev.github.io/unity-mcp/

CoplayDev/unity-mcp is an open-source project by CoplayDev: Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.. Indexed here so it can be found — not resold.

It is free. Get it from the upstream repository: https://github.com/CoplayDev/unity-mcp

From the project's own README (excerpt, reproduced for discovery under its MIT license):

English 简体中文         Discord Wiki

Proudly sponsored and maintained by Aura — the AI assistant for Unreal & Unity. And don't miss Godot AI, the new open source project from the makers of MCP for Unity.

Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol . Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.

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Recent Updates

v10.0.0 (2026-06-30) v9.7.3 (2026-06-15) v9.7.1 (2026-05-24) v9.7.0 (2026-05-22) v9.6.8 (2026-04-27)

Full history: Release Notes.

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What it does

Control the Unity Editor in natural language from any MCP client — create scenes & GameObjects, edit C# scripts, manage assets, run tests, profile, and build. 47 focused MCP tool entrypoints, any client, free & MIT.

Browse the full tool catalog →

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Quickstart

Requirements: Unity 2021.3 LTS → 6.x · Python 3.10+ (via uv). Works with any MCP client — Claude Desktop & Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, and more.

1. Install — Unity → Package Manager → Add from git URL: https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main  (pin #v10.0.0 for this release, or openupm add com.coplaydev.unity-mcp) 2. Configure — Window → MCP for Unity → Configure All Detected Clients. 3. Prompt — "Create a cube at the origin and add a Rigidbody." The cube appears in seconds.

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Community • Discord — chat with maintainers and other contributors • Issues — bugs and feature requests • Discussions — design ideas and broader questions • Security: see SECURITY.md for private reporting

Contributing

See CONTRIBUTING.md. Branch off beta, not…

Preview

See what it does before you commit. Previews show behavior, never source code.

01Capabilities

Does

  • No capabilities recorded

Doesn’t

  • No exclusions declared

02Requirements & stack

Depends on

No declared dependencies

Credentials needed

None declared

Stack

c#

03Community

No endorsements yet

No verified confirmations yet — be the first.

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04Trust Passport

Full passport →
–/100

0/0 automated components pass. An automated score is never a security guarantee.

This listing is unclaimed, so publisher identity cannot be verified and it stays below the “verified” tier by design — that is a statement about the listing, not about the project’s quality. Our automated scans still ran; a maintainer who claims it unlocks identity verification.

VersionChannelReleasedNotes
0.0.0stableSep 21, 2026Indexed listing — see the upstream repository for real release history.